Configuration
CreatureCapture - Configuration
Make sure you have installed the plugin before editing the configuration.
Edit plugins/CreatureCapture/config.yml, then run /cc reload.
Global settings
| Key | Type | Default | Description |
|---|---|---|---|
droprate |
integer | 3 |
Chance in percent for the Capture Bow enchantment offer to appear in the enchantment table. |
captureBowDurability |
integer | 10 |
Number of shots available on a Capture Bow. Use -1 for unlimited durability. |
chanceToCapture |
number | 50 |
Chance in percent for a valid capture attempt to succeed. |
spawnersCanBeModifiedByEgg |
boolean | true |
Allow players to use spawn eggs on spawners. When false, right-clicking a spawner with an egg is blocked. |
Creature availability
| Key | Type | Default | Description |
|---|---|---|---|
Mob_eggs |
map |
Generated automatically | Per-creature toggle that controls whether a creature can be captured and converted into a spawn egg. |
Behavior details:
- The plugin generates
Mob_eggsautomatically for all alive and spawnable entity types. - Missing entries are added automatically when the plugin detects new entity types.
- Older configs using top-level entity keys are converted into the
Mob_eggssection.
Notes
- After changing config values, run
/cc reload. - Setting a creature to
falseinMob_eggsdisables capturing that entity. - Iron Golem support is special-cased and uses a custom-named spawn egg item.