How It Works
DeadChest - How It Works
This page explains how DeadChest behaves in common gameplay situations.
Default behavior
When a player dies, DeadChest creates a protected chest at a suitable location near the death point. By default:
- chest access is owner-only
- a hologram shows owner and remaining time
- the chest expires after configured timeout (unless infinite)
All behavior is configurable in configuration.
Chest placement rules
DeadChest never intentionally replaces solid blocks. If the exact death block is invalid, it searches for the nearest valid location.
Overworld, Nether, End, custom worlds
The same placement logic is used in all worlds.
Death below the world
DeadChest clamps to the lowest valid height for that world at the same horizontal position.
Death above world max height
DeadChest clamps to the highest valid height for that world at the same horizontal position.
Death on non-placeable spots (doors, rails, torches, etc.)
If the exact block cannot host a chest, DeadChest searches for the next valid free space.
Water and lava deaths
DeadChest can generate in these environments if enabled:
generation.allow-on-watergeneration.allow-on-lava
Item handling
- Items with Curse of Vanishing are not stored.
- Retrieval behavior depends on
chest.recovery-mode.
Protection and anti-grief behavior
Depending on config, DeadChests are protected against unauthorized access and destruction. This includes owner checks and block protection logic.
Performance model
DeadChest is designed for active servers and focuses work on loaded areas/chunks to limit overhead.