Localization
SpawnerSilk loads player-facing messages from JSON files stored in the plugin data folder.
Language Selection
The active language is configured in config.yml:
localization:
language: en_us
SpawnerSilk then loads:
plugins/SpawnerSilk/localization/<language>.json
Default Behavior
- The plugin ships with
en_us.json. - On startup, SpawnerSilk ensures the default localization file exists in the data folder.
- If the configured language file is missing, the plugin falls back to
en_us.json. - Localization files are reloaded with
/sps reload.
File Format
Localization files use a flat JSON structure:
{
"command.sps.reload.success": "&a[SpawnerSilk] Plugin reloaded successfully!",
"event.interact.changed": "&a[SpawnerSilk] Spawner changed to {type}"
}
Color Codes and Placeholders
- Color codes use the Bukkit
&format. - Placeholders are written as flat tokens such as
{player},{type},{amount}, or{value}.
Example:
{
"command.givespawner.success": "&a[SpawnerSilk] Gave {amount} {type} spawner(s) to {player}"
}
Current Scope
Localization currently covers:
- Command messages
- Permission error messages
- Overlay text
- Player feedback for break, place, and interaction events
Notes
- JSON keys should remain flat.
- Missing keys fall back to the key name itself, which helps surface mistakes during editing.